using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BasecharacterAttr
{
    public int BornHp;
    public int BornAttack;
    public float AttackRange;
    public string Name;
    public BasecharacterAttr(int hp, int attack, float attackrange, string name)
    {
        BornHp = hp;
        AttackRange = attackrange;
        BornAttack = attack;
        Name = name;
    }
}
